Website powered by

Destiny 2: The Drake Tank

A tank and variant that I had fun working on for Destiny 2. This was my first project to convert from Photoshop to Substance for texturing, and like a madman, I textured this whole thing in Substance Designer by building out custom materials and connecting them through a multi-material node graph of nightmares. It was a blast and a great learning experience, and needless to say, I'm using Substance Painter as my primary texturing software tool now. The high poly was a dual effort between myself and David Stammel, who started the initial model before he went on to work at Highwire Games.
---
Concept by Patrick Bloom. Lighting by Mike Poe, and rigging and animations by Javier Burgos.
https://www.artstation.com/david_edgrrr
https://www.artstation.com/patrickbloom
https://www.artstation.com/mjcr24

Drake tank high poly

Drake tank high poly

Drake tank high poly

Drake tank high poly

Loader tank high poly

Loader tank high poly

Loader tank high poly

Loader tank high poly

Drake tank game mesh

Drake tank game mesh

Drake tank game mesh

Drake tank game mesh

Drake tank game mesh

Drake tank game mesh

Drake tank game mesh

Drake tank game mesh

Drake tank game mesh
I designed the dragon logo on the back of the tank.

Drake tank game mesh
I designed the dragon logo on the back of the tank.

First round of Drake logo ideas

First round of Drake logo ideas

Second round of Drake logo ideas

Second round of Drake logo ideas

Drake tank game mesh

Drake tank game mesh

Drake tank game mesh

Drake tank game mesh

Drake tank game mesh

Drake tank game mesh

Marketing image featuring the Drake tank in game

Marketing image featuring the Drake tank in game

Marketing image featuring the Drake tank in game

Marketing image featuring the Drake tank in game

Marketing image featuring the Drake tank in game

Marketing image featuring the Drake tank in game

Video of Drake tank in game

Video of loader tank in game