A tank and variant that I had fun working on for Destiny 2. This was my first project to convert from Photoshop to Substance for texturing, and like a madman, I textured this whole thing in Substance Designer by building out custom materials and connecting them through a multi-material node graph of nightmares. It was a blast and a great learning experience, and needless to say, I'm using Substance Painter as my primary texturing software tool now. The high poly was a dual effort between myself and David Stammel, who started the initial model before he went on to work at Highwire Games.
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Concept by Patrick Bloom. Lighting by Mike Poe, and rigging and animations by Javier Burgos.
https://www.artstation.com/david_edgrrr
https://www.artstation.com/patrickbloom
https://www.artstation.com/mjcr24
Video of Drake tank in game
Video of loader tank in game