Chelsea Velazquez
Senior Hard Surface Artist at Halo Studios
Issaquah, WA, United States
Summary
I am a Senior Hard Surface Artist with 14 years of experience in the video game industry. I began my career at id Software as a 3D Artist working on a wide variety of assets, gaining experience and comfort working on both hard surface and organic assets. Throughout my career, I have had the pleasure of working on a vast range of props, environments, vehicles, armor, and weapons for both first-person and third-person experiences. I enjoy the challenge of translating a concept into a fully-fledged and functional game asset that tells a story, is pleasing to the eye, and enhances the gameplay experience.
Software proficiency

Blender

ZBrush

3ds Max

Maya

Substance 3D Painter

Substance 3D Designer

Photoshop

Marvelous Designer

Keyshot

Marmoset Toolbag

Unreal Engine
Productions
Video Game
Destiny: Rise of Iron
Year
2016
Role
Hard Surface Artist
Company
Bungie
Video Game
Doom
Year
2016
Role
Environment Artist
Company
Certain Affinity / id
Video Game
Destiny
Year
2014
Role
Artist
Company
Bungie
Experience
Senior Hard Surface Artist at Halo Studios
Senior Hard Surface Artist at Respawn Entertainment
Issaquah, WA
December 2021 - December 2024
Senior Hard Surface Artist at Firewalk Studios
Bellevue, WA, United States of America
June 2021 - November 2021
Senior Hard Surface Artist at Bungie
Bellevue, WA, United States of America
Environment Artist at Certain Affinity
Austin, TX, United States of America
Artist at Bungie
Bellevue, WA, United States of America
September 2013 - April 2014
Artist at id Software
Richardson, TX, United States of America
October 2010 - September 2013