High poly model of Cal's Showdown blaster. Created in Blender and rendered in Keyshot. This weapon was designed as a set of modular pieces for the game's blaster customization system. The barrel, body, and grip are interchangeable with the other blaster parts created within this system. I was responsible for the high and low poly modeling, unwrapping, and normal/AO baking.
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Concept by Theo Stylianides: https://www.artstation.com/sttheo
Final game materials by Kurt Klockau: https://www.artstation.com/artwork/Al2bkN